Lobby System NEEDS Rethinking!


An example, 400 unique players in 416 sessions.. these are stats from a 2 hour discovery run where it was around 20-60 players for those 2 hours

This indicates that everyone is in their own game, no one is really playing together unless with friends

This lobby system does NOTHING to help gather players and momentum, there are too many regions, when i went to find players there was ONLY players in the NA East Region

this is just nasty, compare this to roblox


This is a map i made with 10 players currently playing, notice they are on in the same server? This is the only reason this map builds any momentum because players can find and play with players… How is this not obvious?

How is this acceptable?

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