Loading the Next Level (UE 4.27)

This is the struct (just an example):

In Game Instance I created an array and populated the struct for each level:

I’m assuming you have a blueprint in every level that calls the Event PowerOn. If that blueprint had a public integer, you could do this:

  • First get a reference to the Game Instance:

  • I’m using an interface to “complete” each level. You can use that reference to update the struct corresponding to that level, in this case calling CE_CompleteLevel passing the LevelNumber integer.

  • This is that event in Game Instance:

  • First check if the level has been completed, if not then update and continue to next level.

  • Next update the bool in the struct.

  • The branch checks if all levels have been completed by comparing the int with the array length-1, if not ++LevelToLoad.

  • Finally call to load next level:

Simple enough so far…

So we basically turned this:

Into this:


With the added bonus that if I add 100 more levels, all I have to do is update the array of structs.

Hope it helps.
Also, forget the idea I typed in prev post… it’s overly complicated for the same result.

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