Loading the Next Level (UE 4.27)

Idk if this is because of Blueprintue, but this needs to expose the variable you are changing:
Screen Shot 2022-02-08 at 6.11.55 PM


Just to clarify: In my case BPI Simple Interact is a blueprint interface I used to have it trigger with the character. You can do anything here as long as it triggers CompleteLevel event to move to next level. It could be reaching max point, arriving at X location, overlapping X actor, etc…
Screen Shot 2022-02-08 at 6.14.50 PM


Aside from that think it’s the same from what I shared. Is it working as you expect or giving you any problems?