It’s possible but depends on if the context of what they mean by “blocking loads” only refers to content within the current persistent level or is it in general with any backend loading. I’ll have to investigate this soon once I get things up and running on the new 4.2 build but working on getting some issues with some plugins worked out before I can dive in. If anyone at Epic could clarify if this would work when calling “Open Level” so I could have the current level continue to render and potentially take input from devices while the new level is being loaded into memory, that would be great. An example of this is an interactive loading screen or one that can display moving content, thanks.
Also, on a side note to the Epic devs, I know a lot of game companies use videos as loading screens instead of actual rendered content and I can see it’s supported on Xbox One currently in the release notes, is this feature also available on PC as well? If so, how could I take advantage of it.