I found the solution, if you would like to fix this for 4.26 source and lower (not sure how far back) this is the solution from the unreal engine github commits. this is fixed already in 4.27.2+
I found the solution, if you would like to fix this for 4.26 source and lower (not sure how far back) this is the solution from the unreal engine github commits. this is fixed already in 4.27.2+