Loading Screen System (Level Transitions w/ Progress)

Hi, I’ve encountered a bit of an issue. I’m trying to load a level that uses world composition. I’m not sure how I would go about this. I have a persistent level into which I added the gameplay level, however when I try to load it through the LSS Load Level function, with map settings that have the name of the level set (Tried both with adding the child compositon level names to the sublevels list, this resulted in unable to load errors, and without) however while I do load into the level, none of the world composition sublevels are loaded in. I presume this has something to do with the way WC levels use distance streaming, but I don’t know how I would fix this.