I’m in need of a better explanation for how to use this with world composition. I have a very large open world and Ideally what I would like is to play a mini game while the world loads. I got this working in all my non world comp levels in my other game mode, but now I need to implement this to the world comp level.
So my best guess based on what I’m reading is to drop and LSS actor into my already set up world comp map since the root is empty and then all the tiles are levels. My question here is how do I check if the surrounding area has been loaded? The player won’t always spawn in the same space nor am I aware of a way to check what levels World Comp is trying to load.
Would it be better to set all levels to default invisible and then make them visible when the player is in range somehow? I could think of a way to do that with an actor perhaps, but this is all speculation. I would like to hear the suggestion for how to set up with world composition if you have it figured out already.