Glad it worked.
Let me know if you have any questions.
To get started, here’s the documentation on Pawn Handling and Map Settings.
Additionally, example map number 15 is dedicated entirely to all aspects of those features (per level setup, settings override on level transition (via portal actors), Pawn Persistence / Actor Pool (i.e. using the current pawn in the destination level and/or in the transition scene) etc.)