Loading Screen System (Level Transitions w/ Progress)

Hello, I am having a heck of a time trying to get this to work even at the most basic level, and I feel maybe I’ve missed something. I have a project set up (first person) and currently a handful of maps. I followed your tutorial to a T, but for some reason when it loads in the player is stuck in spectator mode. I’ve also tried using the blueprint method, but for some reason this ONLY works for me if I plop down a 3rd person character from the demo. :\ How can I get it to load into my first person game mode and turn off spectator mode once it loads in?
Edit: I also sent you a DM, so if you answer here, ignore that, or vice versa.

^ Resolved

^ Unresolved

Edit 2: Ok, I think I found a workaround, if I set my player BP to auto-possess ‘Player 0’ it seems to get it working, but this might cause a bit of an issue later. Are there any other fixes for this problem other than forcing player 0 onto that specific pawn?

Also, I am going to be using this system to make loading gates/loading doors. Now, if I have a map that has lets say 3 entrances to it, three ways to come in, how can I set up multiple spawn points? Since the system seems to just grab the first pawn in the level, is there any way to set this up?
Is there any way I can pick which player/pawn the game possesses when loading in with a trigger?
I have the system linked to a few doors in a couple of my maps, it works perfectly, except it always drops me in the same spot.

For example:

Map 1 has 3 doors going in/out.
Door A
Door B
and Door C

My player pawn is infront of Door A

If I walk out of Door B, turn around and re-enter the level through Door B, I am spawned in front of Door A.