You can also use the common OpenLevel node to transition between maps, though it will require a tiny bit of setup (see FAQ).
You will need to create an empty persistent level, add your actual map as its sublevel (i.e. drag it into the “levels” tab), set up the LSS Actor in the persistent level, and you’re done.
Now, when calling OpenLevel, use the new map’s name as parameter.
The setup is identical to the one in the “Loading Screen On Startup” Video](https://www.youtube.com/watch?v=gs0UxrFlAN8). Here’s also a written step by step example: Documentation Link [^] ).
Any level set up this way will use the loading screen when opened, be it as first level on launch or through OpenLevel.
The game will load the empty persistent level, then the LSS Actor will handle loading according to its settings.