So what is the benefit of using this plugin over doing a method such as this? HTF do I? Loading Screens using Level Streaming in Unreal Engine 4 - YouTube
I’m trying without much luck to have my system work like this:
-
open game loads up an intro screen saying “life art studios presents” which lingers until level has loaded
-
presented with main menu where you can choose some settings, view news updates etc, you select from this menu to go into VR mode or First person mode
-
selecting one of the two goes to a loading screen that sets up VR or non VR mode
-
VR or Non VR mode is initialized and the default level is loaded in the background of a loading screen, when it loads fully it will spawn the player and then fade from black to visible
-
(game scenario 1 ) when I open from this main hub an interactive transition level appears, an arcade for both VR and NON VR, while the other level loads in the background. Waits for player input from either keyboard key or in level button actor to transition to the level that was loaded in the background
-
( game scenario 2 ) would like to have the same thing as above but loads up a world comp level