Hi All,
I’m using OpenLevel to load levels and MoviePlayer to display loadiing screens (tried both the Async Loading Screen plugin and own implementation). Thing is I want the screen to stay longer as I want to wait for the shaders to be precompiled before the level is shown to the player. The problem is that the loading screen is automatically closed once the level is loaded.
I set bAutoCompleteWhenLoadingCompletes to false but it does not help anyhow (or I just misunderstand its use).
Without going to the details of PSO Precache - do you know if there is a way of keeping the loading screen longer (basically manually closinig it when I decide)? My plan was to have a handler for PostLoadMapWithWorld and a timer to check every some time if all of the shaders were compiled.
I know I could go for level streaming that would fix it (after some major rework ofc) but want to understand if the first approach is possible before that.