Got the same issue while trying to load 2d textures in blueprints from sdcard, no easy way around it - works on windows, on android just breaks. Probably need to dive into c++ to sort this out, but it’s very annoying…
Got the same issue while trying to load 2d textures in blueprints from sdcard, no easy way around it - works on windows, on android just breaks. Probably need to dive into c++ to sort this out, but it’s very annoying…