Loading Engine Assets in C++

Blueprints let you set default values for properties, and use configurable classes/assets. As long as C++ works for you, sure, you can make do entirely without! But if you find that you need to put in hard-coded asset paths, why not make that asset/class name instead be a configurable value and use a Blueprint? It buys a lot of flexibility, at very little additional cost (either runtime or maintenance.)

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