Hello guys,
I can mount my .pak file and
Result = PakPlatformFile->Mount(*File, NewOrder, *FPaths::GameContentDir());
return true in editor and standalone launch but i haven’t access to files. (In this case i used not cooked assets)
The problem is very bad when i create my shipping version of project and cooked assets when i try to load an assets project crash! Again that funcrtion return true for mounting .pak file.