Loading assets from a pak file

no need of dest field for UnrealPak . it will force u to find mounting oath in hard way.

just remove it and create the pak file normally.

then put your mount point as :

“…/…/…/Game/”

for
Asset file3 c:\412\MyProject\Content\book3.uasset | (In game content path)

that will work .

if your asset is in :

c:\412\MyProject\Content\myfolder\book3.uasset | (In game content path)

then mount point would be:

“…/…/…/Game/myfolder”