Loading assets from a pak file

I’m still trying to get things sorted.
It will be a huge help for people like me if any of you can explain the Mount Point thing with actual paths.

Just ignore whether those assets are cooked or not.

For example here are the given pathes
My Create file c:\create.txt
Asset file1 c:\asset\book1.uasset
Asset file2 c:\Program Files\EpicGames\4.12\Engine\Content\book2.uasset
Asset file3 c:\412\MyProject\Content\book3.uasset | (In game content path)
Engine path c:\Program Files\EpicGames\4.12\Engine

PackedGamePath d:\412\MyProject
PackedEnginePath d:\412\Engine
TargetSavedPakFolder d:\412\MyProject\Paks
PackedGameContentFolder d:\412\MyProject\Content

What would be the Command to Generate Pak File?
c:\Program Files\EpicGames\4.12\Engine\Binaries\Win64\UnrealPak.exe <OutPak.pak> -create=c:\create.txt -Dest=???

With the “Old Method” what would the mount point and AssetRef be?

What about “OnMountPak Method”?