Hello. I have a level with different sub-levels for each “room”, and I am trying to unload and load the current room the player was in when they died as a way to reset that section for when the player respawns. This method worked when in the editor, but in a packaged game, it crashes every time the player respawns.
When I remove the unload/load nodes and just set the player’s respawn location then the game doesn’t crash.
Here are the Logs
[2025.02.03-01.46.39:166][269]LogLevel: ActivateLevel /Game/Levels/Sub-Levels/Room3 1 1 1
[2025.02.03-01.46.43:323][790]LogBlueprintUserMessages: [BP_Player_C_2147482424] 1000.0
[2025.02.03-01.46.43:323][790]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2025.02.03-01.46.43:323][790]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown
[2025.02.03-01.46.43:323][790]LogBlueprintUserMessages: [BP_Player_C_2147482424] Save levelData
[2025.02.03-01.46.43:323][790]LogLevel: ActivateLevel /Game/Levels/Sub-Levels/Room3 0 0 0
[2025.02.03-01.46.43:338][791]LogStreaming: Display: 0.017 ms for processing 2854 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 9 (380->371) packages and 30 (1041->1011) public exports.
[2025.02.03-01.46.43:343][791]LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms
[2025.02.03-01.46.45:134][794]LogWindows: Could not start crash report client using ../../../Engine/Binaries/Win64/CrashReportClient-Win64-Debug.exe
[2025.02.03-01.46.45:134][794]LogMemory: Platform Memory Stats for Windows
[2025.02.03-01.46.45:134][794]LogMemory: Process Physical Memory: 984.59 MB used, 996.40 MB peak
[2025.02.03-01.46.45:134][794]LogMemory: Process Virtual Memory: 3263.99 MB used, 3275.99 MB peak
[2025.02.03-01.46.45:134][794]LogMemory: Physical Memory: 9490.99 MB used, 6824.27 MB free, 16315.26 MB total
[2025.02.03-01.46.45:134][794]LogMemory: Virtual Memory: 19768.14 MB used, 17027.12 MB free, 36795.26 MB total
[2025.02.03-01.46.45:134][794]Message dialog closed, result: Ok, title: The UE-CrackInTheDark Game has crashed and will close, text: Fatal error!
[2025.02.03-01.46.45:134][794]LogWindows: Error: === Critical error: ===
[2025.02.03-01.46.45:134][794]LogWindows: Error:
[2025.02.03-01.46.45:134][794]LogWindows: Error: Fatal error!
[2025.02.03-01.46.45:134][794]LogWindows: Error:
[2025.02.03-01.46.45:134][794]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000000001bbba
[2025.02.03-01.46.45:134][794]LogWindows: Error: