Loading and Saving a savegame with World Partition?

It´s Editor only, not runtime.

For “GetActorsFromDataLayer” you are using the “DataLayerEditorSubsystem”…
While for the BP-Nodes which are available, you are just using the “DataLayerSubsystem” (without Editor) ^^

Check those links for the difference:

I don´t know why they are editor-only, because it would be a high performance-boost, if you could add actors to data layers at runtime…

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