So,
I’m continuing to try new ways… now I kinda make it work, but is an unpleasant workaround:
I’m building all the projects not using .pak, then i collect from the various prjects all the .uasset folders i want, with the .umap files inside, and collect them in the main project build Content folder. it’s working and appear to be also pretty flexible.
- the two problem are that the build is quite heavier when installed.
- and obviously, i leave exposed all the files
ideas ?