Interesting, didnt know the /game/ was a legitimate folder, thought it was people just refering to their game folder, ie, MyGame/content/
Made a method for rebasing the mountpoint of the PAK while creating it so the asset paths match the /game/content/… path correctly. But for the life of me i can get them to load at run time.
Im trying it with “AssetLoader.LoadSynchronous(TargetAssets*)”
And your object library method too.