Load assets from mounted Pak files

@Rumbleball
I’ve added the full source code. class FPakFileVisitor : public IPlatformFile::FDirectoryVisitor{public: vi - Pastebin.com

/Game holds all assets from the current projects pak file right? So let’s say you have a cooked.pak file and load it in another packaged project. What would be the correct path to get to the new assets?

ScanPathsSynchronous does not help I think because when you copy another .pak file to WindowsNoEditor\PROJECT_NAME\Content\Paks it get’s auto-mounted by the engine. I’ve tested that as well.