I found the solution. I took the gltfRuntime plugin and used the Load GLTF From Filename function. There I passed a variable string that contains the “folder_path + Objekt_Name(variable)+File_Format_Ending”. The asset is passed then to a spawn actor node. Then I packed the Game and access the Content of the compiled .app . So the “Game” reads from the given folder and if the file is available it loads the file. That way I’m able do adjust the content for my needs. I can add, edit or delete the gltfs in die given folder without needing to process the .pak files.
Thank you again and happy easter!
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