Load Asset : what does that node do exactly?

That seems like kind of a weird example you give. Because in that example my logic tells me it would be better to in fact use a spawn actor node, as the object needs to be spawned anyway. Load asset is more for situations where you want to load something into memory as you say, but not yet have it spawned or part of the game world. It’s hard to find an example for this as in almost all the cases aI can think of spawn actor would be the better choice. But I assume it could be used for situations where you want to preload something or actually get a reference to a type of item that doesn’t actually need to be spawned. Maybe like an inventory item? I’m not sure, which is kind of why I’m still confused as to when to exactly use “load asset”. If anyone can give a good example that’d be wonderful.