load and unload using same trigger

If you are talking about the rotation from x vector, I don’t know how to change it to Z. This vector auto added when I connected the Get Actor Locationg to the Break Rotator. And I only have the break rotator because when I added the get actor location and the find look at rotation it only had the single return value unlike your screenshot that has the X,Y,Z Vectors all part of the return value availale. Maybe I just don’t know how to properly have those values show up in full like you do or maybe my version changed that? I am in 5.2 if that changes anything.