LNK 2001 unresolved external symbol

Hi @Ari_Epic . Thanks for the reply.

Build started...
1>------ Build started: Project: UE4, Configuration: Development_Editor x64 ------
1>Building UE4Editor and ShaderCompileWorker...
1>Using Visual Studio 2019 14.29.30147 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
1>Building 25 actions with 16 processes...
1>  [1/25] Module.HAPMedia.cpp
1>  [2/25] UE4Editor-HAPMedia.lib
1>     Creating library C:\Work\UnrealEngine-4.27.2-release\Engine\Plugins\Media\HAPMedia\Intermediate\Build\Win64\UE4Editor\Development\HAPMedia\UE4Editor-HAPMedia.lib and object C:\Work\UnrealEngine-4.27.2-release\Engine\Plugins\Media\HAPMedia\Intermediate\Build\Win64\UE4Editor\Development\HAPMedia\UE4Editor-HAPMedia.exp
1>  [3/25] Module.AudioMixerXAudio2.cpp
1>  [4/25] UE4Editor-AudioMixerXAudio2.lib
1>     Creating library C:\Work\UnrealEngine-4.27.2-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\AudioMixerXAudio2\UE4Editor-AudioMixerXAudio2.lib and object C:\Work\UnrealEngine-4.27.2-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\AudioMixerXAudio2\UE4Editor-AudioMixerXAudio2.exp
1>  [5/25] Module.Voice.cpp
1>  [6/25] UE4Editor-Voice.lib
1>     Creating library C:\Work\UnrealEngine-4.27.2-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\Voice\UE4Editor-Voice.lib and object C:\Work\UnrealEngine-4.27.2-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\Voice\UE4Editor-Voice.exp
1>  [7/25] UE4Editor-AudioMixerXAudio2.dll
1>     Creating library C:\Work\UnrealEngine-4.27.2-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\AudioMixerXAudio2\UE4Editor-AudioMixerXAudio2.suppressed.lib and object C:\Work\UnrealEngine-4.27.2-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\AudioMixerXAudio2\UE4Editor-AudioMixerXAudio2.suppressed.exp
1>Module.AudioMixerXAudio2.cpp.obj : error LNK2001: unresolved external symbol PKEY_AudioEndpoint_PhysicalSpeakers
1>Module.AudioMixerXAudio2.cpp.obj : error LNK2001: unresolved external symbol PKEY_AudioEngine_DeviceFormat
1>Module.AudioMixerXAudio2.cpp.obj : error LNK2001: unresolved external symbol PKEY_AudioEngine_OEMFormat
1>C:\Work\UnrealEngine-4.27.2-release\Engine\Binaries\Win64\UE4Editor-AudioMixerXAudio2.dll : fatal error LNK1120: 3 unresolved externals
1>  [8/25] Module.XAudio2.cpp
1>  [9/25] UE4Editor-XAudio2.lib
1>     Creating library C:\Work\UnrealEngine-4.27.2-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\XAudio2\UE4Editor-XAudio2.lib and object C:\Work\UnrealEngine-4.27.2-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\XAudio2\UE4Editor-XAudio2.exp
1>  [10/25] UE4Editor-Voice.dll
1>     Creating library C:\Work\UnrealEngine-4.27.2-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\Voice\UE4Editor-Voice.suppressed.lib and object C:\Work\UnrealEngine-4.27.2-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\Voice\UE4Editor-Voice.suppressed.exp
1>  [11/25] UE4Editor-XAudio2.dll
1>     Creating library C:\Work\UnrealEngine-4.27.2-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\XAudio2\UE4Editor-XAudio2.suppressed.lib and object C:\Work\UnrealEngine-4.27.2-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\XAudio2\UE4Editor-XAudio2.suppressed.exp
1>  [12/25] Module.AppleProResMedia.cpp
1>  [13/25] UE4Editor-AppleProResMedia.lib
1>     Creating library C:\Work\UnrealEngine-4.27.2-release\Engine\Plugins\Media\AppleProResMedia\Intermediate\Build\Win64\UE4Editor\Development\AppleProResMedia\UE4Editor-AppleProResMedia.lib and object C:\Work\UnrealEngine-4.27.2-release\Engine\Plugins\Media\AppleProResMedia\Intermediate\Build\Win64\UE4Editor\Development\AppleProResMedia\UE4Editor-AppleProResMedia.exp
1>  [14/25] Module.OculusAudio.cpp
1>  [15/25] UE4Editor-OculusAudio.lib
1>     Creating library C:\Work\UnrealEngine-4.27.2-release\Engine\Plugins\Runtime\Oculus\OculusAudio\Intermediate\Build\Win64\UE4Editor\Development\OculusAudio\UE4Editor-OculusAudio.lib and object C:\Work\UnrealEngine-4.27.2-release\Engine\Plugins\Runtime\Oculus\OculusAudio\Intermediate\Build\Win64\UE4Editor\Development\OculusAudio\UE4Editor-OculusAudio.exp
1>  [16/25] UE4Editor-OculusAudio.dll
1>     Creating library C:\Work\UnrealEngine-4.27.2-release\Engine\Plugins\Runtime\Oculus\OculusAudio\Intermediate\Build\Win64\UE4Editor\Development\OculusAudio\UE4Editor-OculusAudio.suppressed.lib and object C:\Work\UnrealEngine-4.27.2-release\Engine\Plugins\Runtime\Oculus\OculusAudio\Intermediate\Build\Win64\UE4Editor\Development\OculusAudio\UE4Editor-OculusAudio.suppressed.exp
1>  [17/25] Module.WmfMedia.cpp
1>  [18/25] UE4Editor-WmfMedia.lib
1>     Creating library C:\Work\UnrealEngine-4.27.2-release\Engine\Plugins\Media\WmfMedia\Intermediate\Build\Win64\UE4Editor\Development\WmfMedia\UE4Editor-WmfMedia.lib and object C:\Work\UnrealEngine-4.27.2-release\Engine\Plugins\Media\WmfMedia\Intermediate\Build\Win64\UE4Editor\Development\WmfMedia\UE4Editor-WmfMedia.exp
1>  [19/25] UE4Editor-HAPMedia.dll
1>     Creating library C:\Work\UnrealEngine-4.27.2-release\Engine\Plugins\Media\HAPMedia\Intermediate\Build\Win64\UE4Editor\Development\HAPMedia\UE4Editor-HAPMedia.suppressed.lib and object C:\Work\UnrealEngine-4.27.2-release\Engine\Plugins\Media\HAPMedia\Intermediate\Build\Win64\UE4Editor\Development\HAPMedia\UE4Editor-HAPMedia.suppressed.exp
1>  [20/25] UE4Editor-WmfMedia.dll
1>     Creating library C:\Work\UnrealEngine-4.27.2-release\Engine\Plugins\Media\WmfMedia\Intermediate\Build\Win64\UE4Editor\Development\WmfMedia\UE4Editor-WmfMedia.suppressed.lib and object C:\Work\UnrealEngine-4.27.2-release\Engine\Plugins\Media\WmfMedia\Intermediate\Build\Win64\UE4Editor\Development\WmfMedia\UE4Editor-WmfMedia.suppressed.exp
1>  [21/25] UE4Editor-AppleProResMedia.dll
1>     Creating library C:\Work\UnrealEngine-4.27.2-release\Engine\Plugins\Media\AppleProResMedia\Intermediate\Build\Win64\UE4Editor\Development\AppleProResMedia\UE4Editor-AppleProResMedia.suppressed.lib and object C:\Work\UnrealEngine-4.27.2-release\Engine\Plugins\Media\AppleProResMedia\Intermediate\Build\Win64\UE4Editor\Development\AppleProResMedia\UE4Editor-AppleProResMedia.suppressed.exp
1>  [22/25] Module.OnlineSubsystemUtils.cpp
1>  [23/25] UE4Editor-OnlineSubsystemUtils.lib
1>     Creating library C:\Work\UnrealEngine-4.27.2-release\Engine\Plugins\Online\OnlineSubsystemUtils\Intermediate\Build\Win64\UE4Editor\Development\OnlineSubsystemUtils\UE4Editor-OnlineSubsystemUtils.lib and object C:\Work\UnrealEngine-4.27.2-release\Engine\Plugins\Online\OnlineSubsystemUtils\Intermediate\Build\Win64\UE4Editor\Development\OnlineSubsystemUtils\UE4Editor-OnlineSubsystemUtils.exp
1>  [24/25] UE4Editor-OnlineSubsystemUtils.dll
1>     Creating library C:\Work\UnrealEngine-4.27.2-release\Engine\Plugins\Online\OnlineSubsystemUtils\Intermediate\Build\Win64\UE4Editor\Development\OnlineSubsystemUtils\UE4Editor-OnlineSubsystemUtils.suppressed.lib and object C:\Work\UnrealEngine-4.27.2-release\Engine\Plugins\Online\OnlineSubsystemUtils\Intermediate\Build\Win64\UE4Editor\Development\OnlineSubsystemUtils\UE4Editor-OnlineSubsystemUtils.suppressed.exp
1>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(45,5): error MSB3073: The command "..\..\Build\BatchFiles\Build.bat -Target="UE4Editor Win64 Development" -Target="ShaderCompileWorker Win64 Development -Quiet" -WaitMutex -FromMsBuild" exited with code 6.
1>Done building project "UE4.vcxproj" -- FAILED.
========== Build: 0 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========

This is the output of the build.