Ari_Epic
(Ari Arnbjörnsson)
January 26, 2023, 12:04pm
3
Hi @Javeed_1 . You sent us a screenshot of the Error List panel in Visual Studio, which is generally not the right panel to see which errors Unreal is giving.
The VS Hints and Errors List panel can be incorrect for a few reasons:
They’re not aware of all the steps of the build system that UBT uses, so you might get some false positives.
They will give incorrect errors until the first build of the project as the *.generated.h files haven’t been created yet.
Because of that you should generally ignore the inline hints and Errors List panel.
To know what really failed with a build you should check the text from the Output panel, which prints the text that comes from Unreal Build Tool (UBT). What errors do you get from there?