Livingroom Santiago

Thank you guys for your comments :D. This experience have help me to convince myself to change from Vray to Unreal. I`m not using any setting, just general tips I got from this forum. In upcoming posts I’ll try to explain the workflow.
Again, thank you very much guys for your kind words!

Look forward to. Great work!

The artificial lights – lamps and downlights – glow like they are in a windowless room. If there is abundant light from the floor to ceiling glass, the light produced by artificial means will be much more negligible even in the part of the room opposite the windows.

If you lighted this animation with all of the artificial lights off or greatly dimmed, and just let most of the light come in as if solely from the windows, the depth of field will be much deeper and realistic.

I’m newbie to Unreal Arena. I would like to learn and explore more on Unreal 4 capabilities. My end goal is to do Interior walkthroughs using Unreal. How can I achieve quality outputs as listed by “estudioae”? Please give me some guidance so I can get some handson learning exposure.

Thanks,