Livingroom Santiago

Don’t use the built in screenshot tool. Set up your cameras in the game and render from a standalone play session. Use the console command ‘shot’ to grab the screen. With other console commands or blueprints, you can set a resolution of whatever you want. Making a 4k game resolution, screenshotting it, and then down-rezzing in Photoshop has great results. The screenshot tool in the editor breaks antialiasing and reflections and anything else it feels like at the time.

I’m surprised no one has pointed out your broken point lights. You can only have 4 stationary lights overlapping at any given point (including sun). All those lights with red X’s in your screenshot are being rendered fully dynamic with no baked lighting or soft shadows. So I would make them either static or movable, not a broken stationary.