SideFX’s Games Team will show a variety of ways Houdini was used for VFX, mesh processing, terrain, world building, and mega-structure detailing in the realistic cinematic, “Rebirth”, created in partnership with Quixel and Unreal Engine for GDC 2019.
https://dev.epicgames.com/community/learning/livestreams/W4B/rebirth-worldbuilding-with-houdini-live-from-hq-inside-unreal