As far I know the Maya to Unreal Live Link workflow is only from Maya to Unreal.
Do you have to manipulate animations, moving cameras or lights in Unreal and need the changes to be reflected in Maya?
As far I know the Maya to Unreal Live Link workflow is only from Maya to Unreal.
Do you have to manipulate animations, moving cameras or lights in Unreal and need the changes to be reflected in Maya?