I’m glad it’s working now. As far as i know, without Live Coding you need to close Unreal Editor every time you make changes to your code and recompile it in the IDE. In earlier versions of Unreal (4.x) there also was a “predecessor” to Live Coding called Hot Reload but it was very error prone since it was able to do weird stuff with your blueprints.
If you use Live Coding you only have to reload the editor if you make any changes to header files or constructors in your project. (further informations: Hot Reload and Live Coding | Unreal Engine Community Wiki)
For me Live Coding works quite well and is a huge time saver.
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