Linking Capsule Component Scale with Maximum Walk Speed

Hello again everyone,

I found how to do it! For those who are interested in this here is the image of how I did it.


Now all is left is, in gameplay if the scale is changed somehow, we need to adjust it again in this blueprint in a way to check if there is any change or not then apply it, that is why I place this in Event tick.

Any and all improvements are welcome! :slight_smile: