Linking Bullet Physics with Unreal Engine 4

I want to create a wrapper for bullet so I can use it instead of PhysX.

Now The building without AddEngineThirdPartyPrivateStaticDependencies was completed without errors but the Module Bullet is not compiled. Also I’ve tryed to use PrivateIncludePathModuleNames.Add(“Bullet”); but I get this error:


2>  PCH.Engine.cpp
2>D:\WorkSpace\GitHubProjects\UE_4.16\UnrealEngine\Engine\Source\Runtime\Core\Public\GenericPlatform/MicrosoftPlatformString.h(137): error C3861: 'wcstok_s': identifier not found
2>D:\WorkSpace\GitHubProjects\UE_4.16\UnrealEngine\Engine\Source\Runtime\Core\Public\GenericPlatform/MicrosoftPlatformString.h(299): error C3861: 'strtok_s': identifier not found
2>d:\workspace\githubprojects\ue_4.16\unrealengine\engine\source	hirdparty\physx\apex_1.4\include
vparameterized\NvParameterizedTraits.h(301): error C3861: 'strcpy_s': identifier not found
2>ERROR : UBT error : Failed to produce item: D:\WorkSpace\GitHubProjects\UE_4.16\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.pdb