Linking Bullet Physics with Unreal Engine 4

Yes you right, I’ve AddEngineThirdPartyPrivateStaticDependencies in the Engine.build.cs, but I think that if I remove it, Bullet module will not be buil.

So how I must add it to engine?

Currently I’m building the engine without AddEngineThirdPartyPrivateStaticDependencies to check if I’m right, I let you know.