This is the Build.cs
using System.IO;
using System;
using UnrealBuildTool;
public class Bullet : ModuleRules
{
public Bullet(ReadOnlyTargetRules Target) : base(Target)
{
// Bullet macro
Definitions.Add("BT_THREADSAFE=0");
Definitions.Add("__STDC_WANT_SECURE_LIB__=0");
Definitions.Add("_APISET_RTLSUPPORT_VER=0");
Definitions.Add("_APISET_INTERLOCKED_VER=0");
Definitions.Add("_WIN32_WINNT_WINTHRESHOLD=0");
Definitions.Add("_APISET_SECURITYBASE_VER=0");
Definitions.Add("NTDDI_WIN7SP1=0");
Definitions.Add("BT_USE_PPL=0");
Definitions.Add("BT_USE_TBB=0");
Definitions.Add("BT_USE_OPENMP=0");
Definitions.Add("DEBUG=0");
Definitions.Add("B3_DBVT_MERGE_IMPL=0");
Definitions.Add("B3_DBVT_IMPL_SSE=0");
Definitions.Add("B3_DBVT_BP_SORTPAIRS=0");
Definitions.Add("DBVT_MERGE_IMPL=0");
Definitions.Add("DBVT_IMPL_SSE=0");
Definitions.Add("DBVT_MERGE_IMPL=0");
Definitions.Add("DBVT_BP_SORTPAIRS=0");
Definitions.Add("B3_USE_CLEW=1"); // Used to build using clew library
bEnforceIWYU = false;
string BulletBaseDir = UEBuildConfiguration.UEThirdPartySourceDirectory + "Bullet/";
string IncludePath = BulletBaseDir + "bullet3/src/";
PublicIncludePaths.AddRange(new string] {
IncludePath,
IncludePath + "Bullet3Collision",
IncludePath + "Bullet3Common",
IncludePath + "Bullet3Dynamics",
IncludePath + "Bullet3Geometry",
IncludePath + "Bullet3OpenCL",
IncludePath + "Bullet3Serialize/Bullet2FileLoader",
IncludePath + "BulletCollision",
IncludePath + "BulletDynamics",
IncludePath + "BulletInverseDynamics",
IncludePath + "BulletSoftBody",
IncludePath + "clew",
IncludePath + "LinearMath"
});
}
}