LineTraceSingleByChannel returns hits even if that Actor's collisions been set to ignore all

actors that ignore all collisions should not have hit results

They do. But your actors are not set to Ignore all collisions, but are ignore some of collisions, so result you getting is pretty much logical consequence of your setup.

upd: i probably should clarify, that even though 15~30 channels are hidden from editor ui(unless setup in settings) - they are just hidden, no more: they are still present with default settings and default names

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