LineTraceForObjects Doesn't Show Line

Object Channel: Pickups/Block … I have mine to ignore by default. This has no bearing on your issue, but it’s better to have it ignored by default. This will keep you from having to adjust collision settings for all other actors in the future. Time saver.

e.g. check your characters collision. Pickups blocks the pawn and capsule. Gameplay wise you wouldn’t want this.


The only thing that really matters for the trace to hit is that your items object type is set to Pickups. What it ignores/blocks etc doesn’t matter. The trace is only going to “HIT” object types of Pickups.
e.g. the trace will go through (ignore) all other object types. Unless you add other object types to the array.

Here’s another vid highlighting some of this stuff.