Are you trying to register hits on different parts of the same object at the same time, or are you trying to repeat the same trace multiple times hitting the same object? Total newb here, but if you are trying to hit multiple components on the same object maybe you could build the object with the construction node. Use multiple meshes with an actor “tag”. This would atleast let you pick out specific pieces you are hitting. Or if you don’t need the individual components maybe you could just store the hit object in an array and then do things twice to the object hit. So you are not actually hitting the object twice. You are hitting the object then doing things to the object twice.