Thanks for the response but I’ve already set it up like this. The line trace is running on the server and I can see with the debug lines that it’s tracing exactly where I want it to. But the problem is that no hit is registering unless the line trace occurs on screen of the server version of the game. I.e. a client player triggers a trace at another client, the trace itself runs on the server, but there is only a hit result if the server player witnesses the trace - otherwise it passes right through the player that should have been impacted.