Linetrace by channel not hitting players unless the server character is looking

Thanks for the response but I’ve already set it up like this. The line trace is running on the server and I can see with the debug lines that it’s tracing exactly where I want it to. But the problem is that no hit is registering unless the line trace occurs on screen of the server version of the game. I.e. a client player triggers a trace at another client, the trace itself runs on the server, but there is only a hit result if the server player witnesses the trace - otherwise it passes right through the player that should have been impacted.