if (Hit.bBlockingHit)
{
GLog->Log(Hit.GetComponent()->GetName() + Hit.GetActor()->GetName().FromInt(Hit.Item));
//GLog->Log(Hit.GetActor()->GetName() );
//GLog->Log(Hit.GetActor()->GetName().FromInt(Hit.Item));
UE_LOG(LogTemp, Warning, TEXT(“Hit”))
End = Hit.Location;
traceColour = FColor::Blue;
}
I was able to get it done using Hit.Item