Line traces rotated

Hi! I would like to use four line traces to check a wall, tried the first one with an offset on the right (First pie image) but when rotating (second pie image) the line trace goes wrong, I would like it to trace same way than first, witch nodes do I need ?



You’re offsetting your start/end locations in world space by 100 units on the Y axis, so that offset will always be in the same “direction” no matter how you rotate your character.

For a minimal change, I suggest replacing both “+” nodes with something like this:

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It would be good to calculate the base location and cache it once, then use it later


Thanks! Caching the base location seems to be obligatory in these cases, I understand more!
Got this result :


Witch for me, seems exact from the script, right ?

Since that, I may handle this :

Thanks alot

I’m glad that helped you! Please feel free to mark the reply as answered.

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Well, I passed 10 minutes to find out how to mark the topic as “Resovled”! How do we do lol!

I found that you should edit your post and add a Question tag, then the solution button will appear!
Here is the link to the solution

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