Line trace to trigger interface event which teleports the player.

Ok now it works and send the player to the other side! Now I just need to figure out how to get it to where it can send the player to the other side of the door depending on which Collision volume the line trace hits. to rephrase what I said earlier, I have two collision boxes on either side of the door and I want the corresponding collision volume trigger when the line trace hits it so If Collision Box 1 gets hit it will send the player to Exit1 actors location and if the player turns around and looks at the door and press e then it will trigger Collision Box 2 and it will send the player to Exit2 actor location, allowing free travel between the doors. I know i’m asking for a lot right now, but do you happen to know anything I can do to allow this? Thanks if you do!