Yep, just needed a clear head, solved it.
I took an enum that handled which sprite/flipbook to change to depending on direction, ran it through a ‘Select’ node, then fed a ‘Make Vector’ into each directional input. A awkward way of going about it but my character technically doesn’t rotate so no other options were giving me any vector data to use
Edit- added image incase its of any use to anyone else using a similar paper2d setup