That sets off the second line trace result position way off, i need to add that extra +0.050 towards the Forward vector of the first Trace so the seconds Trace registers the hit
i have tried doing a “*-1” off the "Impact point, but it goes way off as it goes in the oposit direction as you said.
Or aim i doing it wrong, i just need to increase the forward vector of the hit result from the first line trace
NOTE: it is important that the second line trace registers as if i use the “camera” one to check a player can be peeking around a corner at it would register the hit, but the actual weapon will not