Line trace ignores specific mesh

Thank you so much for the suggestions. I really do appreciate all of it.
Even though I have a workaround in place, I’m still curious to figure out the potential issue. I’ve tried everything I can think of and everything the internet has suggested. I did indeed detach the “self” node and it didn’t solve anything. I ticked the “complex trace” and still didn’t work.
The static mesh doesn’t block/overlap the “visibility” or “camera” trace channels.
Let’s close this since A) I have a workaround, and B) I am sure I will figure out my error later down the road.
Thanks for all the suggestions!