Line trace go through wall angles

Your muzzle is clipping through geometry. Collision hulls do not block from the inside. Exterior only.

Traces are doing their jobs correctly. Quick solution is to add a collision component to the muzzle area.

World Dynamic, Overlap all except camera/visibility.

Begin overlap: isblocked(true)
End overlap: isblocked(false)

Branch (isblocked)[false] → do trace

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