Line trace differentiation between 2 copies of a same actor ?

That is super helpful !
It helped me solve it, you had the right idea in your second reply, it’s just that I needed to put the hit component validate after my line trace, because of how I built it to continuously check the hit result.

Here’s how it works:

  • Continuous line trace by holding “E”
  • Checks if hit actor has “nodule” tag
  • Get Validate the hit actor variable
  • Is not valid ? Set the line trace hit actor to it
  • the last branch checks if I’m continuously hitting it, if I hit a different actor, even if it’s a copy, it stops
  • On release of “E” key OR line trace conditions failed, nullify the Hit Actor variable

Thanks for the help !

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