That is super helpful !
It helped me solve it, you had the right idea in your second reply, it’s just that I needed to put the hit component validate after my line trace, because of how I built it to continuously check the hit result.
Here’s how it works:
- Continuous line trace by holding “E”
- Checks if hit actor has “nodule” tag
- Get Validate the hit actor variable
- Is not valid ? Set the line trace hit actor to it
- the last branch checks if I’m continuously hitting it, if I hit a different actor, even if it’s a copy, it stops
- On release of “E” key OR line trace conditions failed, nullify the Hit Actor variable
Thanks for the help !
