The issue totally gets solved when I start the cast a little bit away from the object’s surface (it was already starting 100 units away from the object and hitting something magically at the same location, and I adjusted it to move away only 1 unit more and it’s done) just like you said, but isn’t that such an unexpected outcome?
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Like there are so many things wrong with this, you see my blueprint is so simple yet it doesn’t do what I expect on the objects I created from the engine, but it works just fine with the shapes I imported from Blender regardless of it’s shape wether it’s curved or flat.
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The normal line trace doesn’t start where I’ve set it to be.
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The trace hits something in completely empty space.
I’m really curious what’s causing all these, thank you so much for your help! I can move on with my project just fine, though I think something’s off with the engine don’t you think?