Limiting speed in certain axis directions

Thank you for your reply rainfold! :slight_smile:

I should have provided a screenshot so it was more clear, I apologize. Here is one:

As you can see, the normal walk is at 220 and the run is at 1200. When I had the “set speed” in each of the forward and right events, it only seemed to respect the 1200 setting. I am pretty sure it is because they are fighting with each other, so right now I only have “set speed” in the AxisRight event. I know what I have in the image is not the right way to do it, because I need the speed the character to be at 220 (Walking), if shift (which makes the run normally) is pressed while the character is strafing. Does that make sense?